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Real Virtual Show - Virtual Reality & Augmented Reality Conversations - VR

Want to discover more about virtual reality and augmented reality? The Real Virtual Show is a talk show focused on all things mixed reality: we have epic conversations with leaders in the exciting VR/AR industry and discover the endless creative, business, entrepreneur, and development possibilities in our exciting new world of mixed reality technology. Where real people talk about virtual - #RealVirtual www.realvirtualshow.com
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Real Virtual Show - Virtual Reality & Augmented Reality Conversations - VR
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Now displaying: 2017
Jul 16, 2017

We chat with Jennifer Chavarria, Head of Studio at Kite & Lightning--  the VR content company behind the highly-anticipated Bebylon: a virtual world of outrageous babies. The first episode is called Bebylon: Battle Royale, a “VR vehicular melee party brawler” that features cigar-chomping babies fighting each other in an arena knockout game, complete with screaming crowds. Jennifer tells us about the thought behind the avatar design process, the social aspect of the Bebylon world (you can play against friends, or spectate with friends), and how they are thinking of this concept in context of esports competitions. We also chat about in-world/in-game monetization opportunities and how Jennifer’s background in music videos and live stage effects helps inform the making of the grand Bebylon extravaganza - http://kiteandlightning.la/

Join us: http://www.realvirtualshow.com 

*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic

Jul 10, 2017

We talk with Sophia Dominguez, CEO & co-founder of SVRF and creator of All Things VR, about immersive media, the current state of VR/360 content, and how to qualify content as “bad” or “good.” Solving the challenge of how to find VR/360 video content, SVRF is the best way to search and discover virtual reality content on the Internet and acts like a search engine for immersive web content. We also talk about Sophia’s global trip with Google Glasses back in 2014, how people around the world reacted to the futuristic device, and the parallels and differences between Glass and Snap Spectacles - https://www.svrf.com/ - http://www.allthingsvr.co/

Join us: http://www.realvirtualshow.com 

*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic

Jun 24, 2017

We chat with Peter Rojas (@peterrojas), partner in betaworks ventures, about how his background as a serial entrepreneur and co-founder of Engadget and Gizmodo led him into the venture capital world. We talk about betaworks and their investing philosophy, the VR/AR companies in their portfolio (Against Gravity, Viro, and BOOM.TV), and why they have invested in them. We dig deep into the differences between venture capital and other sources of funding, Peter gives tangible advice to founders seeking capital, we talk about virtual reality headset sales numbers, and why perhaps we’re wrong about what makes for great VR - http://roj.as/

Join us: http://www.realvirtualshow.com 

*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic

Jun 17, 2017

We talk with Zahra Rasool (@RXahra) all about Al Jazeera’s newly-announced immersive media studio, @ContrastVR. She gives us insight into how she’s thinking about immersive journalism plus a window into Al Jazeera’s two-pronged approach: producing a series of cinematic-quality 360 documentaries while building out the 360 production capabilities of their local brands around the world. Zahra tells us about the 360 doc series currently in production, and we also address how she’s thinking about distribution/subject matter differently depending on where the project falls on the spectrum of varying production quality - http://contrastvr.com/

Join us: http://www.realvirtualshow.com 

*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic

Jun 12, 2017

This week we talk with @NathanBurba, co-founder & CEO of @Survios, for an in-person conversation at his company's headquarters in Los Angeles. Survios is well-known in the VR space for their highly-polished game, Raw Data, that set revenue records and grossed over $1M in the first month of its release on early access. Nathan shares with us more about Survios as a company, how he thinks about game design, innovative locomotion techniques deployed on their Sprint Vector title (currently in development), and how the Raw Data world is expanding and what we can look forward to in the next release of the sci-fi game. We also chat about why Survios has raised almost $55M in funding, how MGM (one of their lead investors) might influence their strategy, and discuss the importance of location-based activations - https://survios.com/

Join us: http://www.realvirtualshow.com 

*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic

Jun 7, 2017

We talk with Katrina Semmes, co-founder of Dali17, about the full reconstruction of the real-life Dali17 Museum in Monterey, CA into a virtual reality experience. Katrina talks about why virtual reality museum tours are important and who can benefit, as well as why surrealism in general and Salvador Dali’s works in particular are naturally brought to life with VR. Available now on Steam under “Dali 17 VR Museum Tours,” this is the first full-scale, 1:1 accurate recreation of an real-world permanent museum in virtual reality - http://www.dali17.com/

Join us: http://www.realvirtualshow.com 

*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic

 

 

May 23, 2017

This week our guest is Christopher Trout, who is Editor in Chief of Engadget-- the original online publication for technology, gaming, entertainment and the future. We talk about how Christopher is thinking about the VR/AR industry through a media publishing lens, how Engadget is approaching editorial on the industry as well as immersive journalism, and what media companies of the future will look like. We also dig into Engadget’s recently announced Alternate Realities grant program that funds and inspires artistic vision and sensory storytelling that will culminate in the Engadget Experience show - https://www.engadget.com/events/the-engadget-experience-2017/

Join us: http://www.realvirtualshow.com 

*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic

 

May 6, 2017

We chat with Elijah Allan-Blitz, VR director, about VR narratives as companion pieces to traditional content and how to amplify VR experiences via traditional content and distribution methods. We talk about Elijah’s directorial role in translating Ken Burns’ PBS documentary “Defying the Nazis” into a virtual reality experience with TIME’s Life VR (and produced by VR Playhouse), and how this medium can be used to raise awareness, generate compassion, and bring the tech out of the empathy machine and tie it to action - http://elijah-ab.com/

Join us: http://www.realvirtualshow.com 

*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic

Apr 29, 2017

We talk with Andrew Trickett, co-founder & CFO of Merge VR, about mixing the virtual and the real world, the evolution of mobile VR headsets, and the importance of robust business models in the VR/AR space. Merge also has developed the world’s first interactive, holographic toy that you can hold in your hand-- and they are enabling developers to innovate unique use cases, whether it’s for education, entertainment, or positional tracking for mobile VR applications - https://mergevr.com/

Join us: http://www.realvirtualshow.com 

*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic

Apr 8, 2017

Paul Bettner (@PaulBettner), CEO & founder of Playful Corp (@PlayfulCorp), created the famous mobile game Words with Friends and the lovable VR platform game Lucky’s Tale. In light of the recent one-year anniversary of the launch of consumer VR, we check in with Paul for insight into how this first year measured up to his expectations. We also talk about parallels between the beginning of mobile gaming/computing and the current dawn of spatial gaming/computing, as well as Playful’s Creativerse and the future of social VR - http://www.playfulcorp.com/

Join us: http://www.realvirtualshow.com 

*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic

Mar 31, 2017

Our guest this week is Chris Prynoski, founder of Titmouse--  a full service animation studio responsible for titles such as Adult Swim's Metalocalypse, Comedy Central's Moonbeam City, Fox's Son of Zorn, feature film Nerd Land, and virtual reality experience Smash Party. We talk with Chris about how he got his start making cartoons for classics like Daria and Beavis & Butthead, how he was involved in the development of the VR creator tool Tilt Brush, and his tenure as the first artist in residence in Google's Tilt Brush program. We also talk about how Chris sees VR creator tools evolving, get his insight into the future of content distribution, and find out what happens when an artist eats mushrooms and creates in virtual reality.

Join us: http://www.realvirtualshow.com 

*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic

Mar 26, 2017

We chat with Karl Krantz (@karlkrantz), founder of the highly-influential body known as Silicon Valley Virtual Reality (@SVVRLIVE) which consists of monthly meetups, developer education, and the now-legendary SVVR expo. Founded in 2013, the SVVR expo is an annual event bringing together global VR developers, platforms, investors, hardware, and thought leaders across all verticals to collaborate and share in three intensive days of talks, panels, case studies, and cutting-edge tech demos. Karl tells us of the early days building this “Second Wave of Consumer VR” community with independent developers and forward-thinking enthusiasts, how the technology has accelerated in just a few short years, and what we can get excited about at this year’s SVVR Expo and in the VR/AR industry in general over the next few years - http://svvr.com/ 

Join us: http://www.realvirtualshow.com 

*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic

Mar 17, 2017

We talk with Cosmo Scharf (@CosmoScharf), co-founder of VRLA (@vrlosangeles), about how the conference has grown over the past three years from a grassroots community-created meetup to the world's largest VR/AR expo. He highlights some incredible new technologies that will be showcased at the upcoming VRLA, and companies, hardware, and content to watch for on April 14-15 (and beyond!). Cosmo has had an intimate front-row seat to the growth of the industry over the last several years, and shares some great insights about the technology and its future as well as some predictions of what he's looking forward to seeing from the industry over the next couple of years - http:/www.virtualrealityla.com/

Join us: http://www.realvirtualshow.com 

*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic

Mar 10, 2017

Based in Los Angeles, Next Art (@nextarttech) is a platform that bridges the gap between creative industries and enhances social experiences through art tech and community. We chat with Natalie Sun (@onattyso), the founder and creative director, about art and tech in general and art and virtual reality in particular. Natalie gives us details into how artists are using the technology behind a few outstanding large scale physical installations, and we also dig into how brands are working with creative art technologists to tell their stories in an experiential way. We discuss how the social factor at in-person events lends itself to cross-medium collaborations, and Natalie shares her perspective on the future of virtual creation - http://nextart.tech/

Join us: http://www.realvirtualshow.com 

*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic

Mar 5, 2017

We chat with Sarah Hill (@SarahMidMO), CEO & Chief Storyteller of StoryUP Studios (@StoryUpStudios), about their focus on immersive content that aims to lift people up. Sarah views virtual reality through the concept of story as a verb-- one that can provide hope, affect change and shift brain wave patterns. Through StoryUP’s work helping veterans via the Honor Everywhere program which empowers World War II veterans who are unable to travel to virtually visit their memorials in Washington, D.C., they noticed a marked physical and emotional change in people during and after a VR journey. These observations led to partnering with neuroscientists to measure brain states with EEGs during VR experiences, pursuing frameworks to guide the development of media as alternative forms of therapy, and backing it all up with quantitative data - http://www.story-up.com/

Join us: http://www.realvirtualshow.com 

*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic

Feb 26, 2017

We chat with Ryan Horrigan, Chief Content Officer of Felix & Paul Studios, about virtual reality’s role in Hollywood and the evolution of immersive content. Ryan comes from a film studio executive background (working on films like Academy Award-winning 12 Years A Slave), and left the traditional movie industry behind to join cinematic virtual reality company Felix & Paul. The Montreal-based studio consistently pushes the narrative edges of the 360 genre - with such subjects as Bill Clinton, Barack Obama, Lebron James, and Cirque du Soleil. Recently, they announced a closer partnership with the Fox Innovation Lab, and at Sundance they premiered Miyubi-- a 40-minute long groundbreaking immersive narrative. Ryan shares with us his perspective on how the entertainment industry’s views on virtual reality as a medium have developed over the past year, and what needs to happen next for the art (and commerce) to grow.

Join us: http://www.realvirtualshow.com 

*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic

 

Feb 19, 2017

Rob Ruffler (@RobRuffler), Sr. Director of Virtual Reality at Viacom NEXT (@ViacomNEXT), stops by to chat about music, art, and making the content of the future. Born out of Viacom's R&D Lab, Viacom NEXT is the media conglomerate's emerging technology-focused arm. We chat about how they're conceptualizing interactivity, user interfaces, and the future of entertainment in the context of their critically-acclaimed roster of content like Smash Party (a collaboration with animation powerhouse Titmouse), Chocolate (from the genius mind of Tyler Hurd, creator of Butts and Old Friend), and the upcoming Melody of Dust (which features music, innovative live action capture techniques and will premiere at SXSW).

Join us: http://www.realvirtualshow.com 

*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic

 

Feb 11, 2017

Kimberly Cooper is co-founder and CEO of Prologue Immersive (@PrologueVR), the VR/AR-focused division born out of Prologue--  a Venice, CA-based VFX studio that has worked on such projects like Iron Man, Iron Man 2 (Tony Stark’s floating computer interface was designed in Prologue’s studios), XMEN, and SE7EN. We chat with Kimberly about why Hollywood visual effects studios and traditional 3D artists are turning to create virtual reality content using game engines, as well as Prologue’s work like the unique stop-motion 360 video Memos from Hell and their post-production work on the VR companion to TNT’s Major Crimes television show. In addition to content creators, Prologue Immersive also creates platforms and applications--  Kimberly shares with us how they are thinking of VR as an intuitive communication tool, and are currently developing a next generation interface based on their design of the Jarvis system in Iron Man - http://prologueimmersive.com/

Join us: http://www.realvirtualshow.com 

*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic

 

Feb 3, 2017

We chat with Tyler Hurd (@suppleteet), whose widely acclaimed virtual reality music video Chocolate recently premiered at Sundance, about all things fun and joyful in VR. In addition to talking about the delightful champagne and kitten cannon-filled Chocolate, we discuss Tyler’s now-infamous VR short Butts, and the music video favorite Old Friend. Within the theme of Tyler’s drive to create things that make people giggle, we delve into interaction, body ownership, and virtual environments that make you feel real emotions.

Join us: http://www.realvirtualshow.com 

*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic

Jan 28, 2017

We chat with Andy Lurling, CEO and co-founder of Netherlands-based incubator Lumo Labs, and Peter Kortenhoeven, founder of Pillows Willow VR Studios, about VR glove controller company Manus VR, the Pillows Willow game in development, and VRee - the “world’s first platform to enable real-time body tracking” that is currently being developed in Eindhoven at Lumo Labs - http://www.lumolabs.io/ https://manus-vr.com/ http://pillowswillow.com/

Join us: http://www.realvirtualshow.com 

*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic

Jan 20, 2017

We chat with Kain Tietzel (@KainTietzel), CEO and co-founder of Start VR (@start_vr), about interactive cinematic virtual reality, the skill sets that make up a successful VR team, the Nokia OZO 360 camera, VR/AR development in Australia, enterprise content, B2B solutions, advice for content creators, and what bleeding-edge technology to keep on your radar - https://startvr.co/

Join us: http://www.realvirtualshow.com 

*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic

Jan 16, 2017

We chat with Steve Lukas of Qualcomm Ventures about funding in the VR/AR industry over the past few years, his criteria for evaluating companies, advice for founders navigating the pitch process, areas of opportunity for entrepreneurs, and we also dive into Qualcomm Ventures' portfolio of VR/AR companies: Owlchemy Labs and Magic Leap - https://www.qualcommventures.com/

Join us: http://www.realvirtualshow.com 

*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic

 

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