Info

Real Virtual Show - Virtual Reality & Augmented Reality Conversations - VR

Want to discover more about virtual reality and augmented reality? The Real Virtual Show is a talk show focused on all things mixed reality: we have epic conversations with leaders in the exciting VR/AR industry and discover the endless creative, business, entrepreneur, and development possibilities in our exciting new world of mixed reality technology. Where real people talk about virtual - #RealVirtual www.realvirtualshow.com
RSS Feed
Real Virtual Show - Virtual Reality & Augmented Reality Conversations - VR
2017
September
August
July
June
May
April
March
February
January


2016
December
November
October
September
August
July
June
May
April
March
February
January


All Episodes
Archives
Now displaying: Page 2
Jan 20, 2017

We chat with Kain Tietzel (@KainTietzel), CEO and co-founder of Start VR (@start_vr), about interactive cinematic virtual reality, the skill sets that make up a successful VR team, the Nokia OZO 360 camera, VR/AR development in Australia, enterprise content, B2B solutions, advice for content creators, and what bleeding-edge technology to keep on your radar - https://startvr.co/

Join us: http://www.realvirtualshow.com 

*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic

Jan 16, 2017

We chat with Steve Lukas of Qualcomm Ventures about funding in the VR/AR industry over the past few years, his criteria for evaluating companies, advice for founders navigating the pitch process, areas of opportunity for entrepreneurs, and we also dive into Qualcomm Ventures' portfolio of VR/AR companies: Owlchemy Labs and Magic Leap - https://www.qualcommventures.com/

Join us: http://www.realvirtualshow.com 

*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic

 

Dec 29, 2016

We chat with Tipatat Chennavasin (@Tipatat), co-founder and general partner of the Venture Reality Fund (@TheVRFund), about the state of the augmented reality industry and dive into Tipatat’s excellent industry overview infographic: the Augmented Reality Landscape. We talk about the VR Fund and their AR portfolio, VR “vs.” AR, trends over the last year, what needs to happen to advance the industry, and what to watch out for in 2017 - http://www.thevrfund.com/

Also check out Tipatat’s own site, where you can find his amazing virtual reality artwork: http://tipatat.com/

Check out our first interview with Tipatat in Episode 28: http://www.realvirtualshow.com/past-shows/rvs028

Join us: http://www.realvirtualshow.com 

*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic

 

Dec 29, 2016

Skybound Entertainment (@Skybound) brought their Walking Dead series to virtual reality, as well as an original thriller-style 360 video series called GONE. We chat with Rachel Skidmore (@iamrachelwho), Director of Media Development, about Skybound’s next VR project: bringing immersive theater to VR with Jon Braver’s interactive play Delusion. We talk about immersive theater as a perfect structural fit for the 360 degree medium, production and distribution plans for the upcoming Delusion series, and how Skybound is conceptualizing virtual reality in context of their transmedia roots and platform-agnostic content - http://www.skybound.com/

Join us: http://www.realvirtualshow.com 

*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic

 

Dec 25, 2016

We celebrate the 50th episode of the show with Eric Chevalier (@ekchevalier), @VRScout CEO & Co-founder - a fun conversation about the past few years of the VR/AR industry, a lookback of 2016, the who and the why behind VRScout, the importance of content to VR/AR and the unique role of Los Angeles, a retrospective of favorite moments of innovation, advice to creators, and a look to what lies ahead for the industry - http://vrscout.com/

Join us: http://www.realvirtualshow.com 

*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic

 

Dec 12, 2016

Catherine Day is Head of VR/AR for m ss ng p eces, the new wave production and entertainment company who brought us Bill Clinton and LeBron James in virtual reality with Inside Impact: East Africa VR and Follow My Lead: The Story of the 2016 NBA Finals. Formerly of Jaunt VR, Catherine shares her unique journey to the VR/AR industry, how she's thinking about live action and 360 video to animation and game engine content, insight into the metrics of success for 360/VR/AR content, and what to expect from m ss ng p eces in 2017 - http://mssngpeces.com/

Join us: http://www.realvirtualshow.com 

*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic

 

Nov 17, 2016

Christina Heller, CEO and co-founder of VR Playhouse, has been creating virtual reality for over two years. We chat about how their creative team approaches the pitch and production process with brands, their experience using light field technology for their recent acclaimed piece "Moon" (called a "quantum leap forward" in live action VR content), Google Earth VR, and their upcoming project which uses neuroscience and virtual reality to help stroke victims rebuild neural pathways to regain the use of their limbs - http://vrplayhouse.com/

Join us: http://www.realvirtualshow.com 

*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic

Nov 14, 2016

We chat with Bill Sewell, co-founder of Wiredrive, about the current challenges facing VR content creators’ workflows. Wiredrive is an established company specializing in securely enabling creative professionals and content producers to organize and deliver video and other rich media for in-production, sales, and promotional purposes. They are now turning to the VR/AR creative community to help with the current fragmentation in the 360 video hosting and sharing process - http://www.wiredrive.com/

Join us: http://www.realvirtualshow.com 

*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic

Nov 7, 2016

Cris Miranda is host of the long-running @EnterVR podcast and Director of Marketing for Vivid Vision (@SeeVividly), which provides virtual reality solutions for vision therapy. Cris is also the first human to spend 100 consecutive hours in virtual reality - our conversation covers meditation, holotropic breathing, what it feels like to spend 100 hours in VR, neuroplasticity, and vision therapy. Find Cris's podcast here http://entervr.net/ and Vivid Visions here http://seevividly.com/

 Join us: http://www.realvirtualshow.com 

*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic

Oct 23, 2016

We chat with Balthazar Auxietre (co-founder & creative director) and Hadrien Lanvin (CEO) of Innerspace VR, which has created a unique addition to the interactive storytelling genre of VR with their award-winning experience Firebird: La Peri. Inspired by Disney’s Fantasia, La Peri features beautiful classical music inspired by Paul Dukas (composer of The Sorcerer’s Apprentice) and narration by actor John Rhys-Davies (Lord of the Rings and Indiana Jones). We chat gameplay, interactive vs. narrative, music and audio, motion-capture tech, user interfaces, and beauty - www.innerspacevr.com

Join us: http://www.realvirtualshow.com 

*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic

Oct 10, 2016

Oculus Connect 3 was full of announcements, and Malia Probst gets insights and takeaways from: Max Cohen, VP of Mobile at Oculus; Raj Rao of uSens; Ela Darling of Cam4; Tahdg Kelly of VReal; and Ashley Pinnick of California Rex.

Join us: http://www.realvirtualshow.com 

*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic

Sep 22, 2016

With Mike Zyda, director of the USC GamePipe Lab, we chat about the history of VR, how USC has shaped the gaming industry, and talk about what the virtual reality industry needs to learn in order to grow. Mike is also co-founder of ISTAR VR and Great Wall Tiger, as well as CEO of 411 DTLA, Professor of Engineering Practice in the USC Department of Computer Science - http://gamepipe.usc.edu/au

Join us: http://www.realvirtualshow.com 

*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic

Sep 14, 2016

Tanna Frederick is an accomplished actor, CEO of Feral Dog Productions, and producer for Defrost VR (a 12-episode 360 series with an impressive traditional Hollywood team behind it, including director Randal Kleiser who directed Grease and a host of other favorites). We talk about Tanna's unique perspective on the medium as a trained theatre actor, participatory group screenings, as well as the future of cinematic narrative experiences in virtual reality - www.defrostvr.com

Join us: http://www.realvirtualshow.com 

*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic

Sep 7, 2016

The LA Galaxy is one of the first professional sports teams to embrace 360 degree video content. We chat with Mike Santiago (@MichaelSanti) of Laduma, the company who produced the 5-part series that gives fans a behind-the-scenes look at their favorite players.

Join us: http://www.realvirtualshow.com 

*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic

Aug 30, 2016

Sally Kellaway, Senior Technical Audio Designer of Zero Latency VR, chats with us about 3D audio and its importance to virtual reality, free roaming multiplayer gaming, and the future of digital participatory physical sports. Zero Latency is a wireless multiplayer center in Melbourne, Tokyo - and now Madrid! - https://www.zerolatencyvr.com/

Join us: http://www.realvirtualshow.com 

*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic

Aug 23, 2016

Our chat with @AngelaHaddad is a look into a beautiful (and perhaps unexpected!) application of virtual reality: fashion. We talk about what VR means to all aspects of fashion, from product design to marketing to presentation - even the future of runway experiences. Angela also shares insights into how she creates her signature style illustrations in 360 degree videos, such as One Third Blue’s recent collaboration with Marie Claire - http://onethirdblue.com/

Join us: http://www.realvirtualshow.com 

*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic

Aug 16, 2016

We chat with Daffy, virtual reality director, about how his background in VFX and commercial directing prepared him for directing CGI-fueled 360 degree experiences such as Marvel VR experience the Avengers. We chat about tactics he employed to help enhance the sense of self in the first person POV which lets us step into Ironman’s shoes, as well as approaching a 360 experiences as a theme park ride. Daffy also gives us insight into a couple of exciting upcoming projects - http://daffy.london/

Join us: http://www.realvirtualshow.com 

*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic

Jul 29, 2016

We talk virtual reality storytelling in general and branded 360 video content in particular with Adam Cohen (Head of VR Production) and Matt Celia (VR director) at OffAbbot. We discuss why branded content is currently the number one driver of VR production, and talk specifically about OffAbbot’s recent 360 video featuring baseball legend and classic car lover Reggie Jackson.

http://offabbot.com/

Join us: www.realvirtualshow.com 

*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic

Jul 24, 2016

Google Maps could be described as one of the first iterations of transportive technology into homes on mass scale. As a Google Certified Photographer, Google Maps Regional Lead, and VR Evangelist based in Salt Lake City, Scott Nebeker (@ScottNeb) chats photogrammetry, taking Streetview inside buildings, and the current 360 degree camera marketplace.

Join us: www.realvirtualshow.com 

*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic

Jul 15, 2016

Virtual reality development is so new- how can developers get enough feedback on their creations? As CEO and founder of Fishbowl VR, Geoff Skow provides on-demand usability testing and analytics to virtual reality content creators, which enables developers to make better virtual reality experiences.

https://www.fishbowlvr.com/

Join us: www.realvirtualshow.com 

*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic

Jul 3, 2016

We chat with Kara Platoni, research journalist and teacher at UC Berkeley, about her book We Have the Technology. We discuss virtual reality in the context of biohacking as well as how it is being used as therapy, specifically with PTSD and Alzheimer’s. Kara takes us through her experiences with research and academic facilities that are focusing on helping humanity via the therapeutic uses of mixed reality technology - www.karaplatoni.com

Join us: www.realvirtualshow.com 

*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic

Jun 25, 2016

uSens just raised $20M in funding, and their Senior Business Development and Market Strategist Raj Rao chats with us about the importance of using your hands in virtual reality. We talk hand and head tracking, computer vision, 3D human-computer interaction solutions for VR/AR, and the future of using the human body as data input - http://www.usens.com/

Join us: www.realvirtualshow.com 

*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic

Jun 15, 2016

We chat with Terrence Masson (@tmasson), founder and CEO of Building Conversation, about the future of augmented reality as well as examining it in relation to virtual reality and mixed reality technology. We discuss hardware like the Microsoft Hololens, the Meta 2, and Magic Leap and also speak specifically about how currently-practical technology utilizes your smartphone or tablet to enhance enterprise processes like architecture and real estate - http://buildingconversation.com

Join us. Stay in the loop at www.realvirtualshow.com

*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic

Jun 9, 2016

We catch up with Mike Murdock (@mjmurdoc) about the groundbreaking motion capture and multu-user technology that he has been developing as co-founder and creative director at TriHelix. Not only does TriHelix’s tech use cordless Samsung Gear VRs as hardware, but can accurately track a potentially unlimited number of users in a set space. We talk about what this means for not only for arcades, e-sports, and film-- but also as enterprise solutions in spaces such as architecture, design, training, education, and beyond - http://trihelix.tech

Join us. Stay in the loop at www.realvirtualshow.com

*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic

May 25, 2016

With virtual reality’s high level of immersion, the possibilities for enhanced learning are endless--  we’ll discuss the practical side of this mixed reality tech with Greg Meyers, President and co-owner of Forge FX. We’ll chat how interactive 3D job-training simulators “transform users from passive audience members to active participants in the training process” as well as how simulations can be part of an effective sales strategy - www.forgefx.com

*This audio show was originally a live video conversation, with input from our participatory community using blab.im technology. JOIN US LIVE on Tuesday evenings @ 5PM PST/8PM EST --> www.realvirtualshow.com - stay #realvirtual @realvirtualshow


*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic

« Previous 1 2 3 4 Next »